The New Jerusalem/El-HEJERA Project .
Appendix G: Example –
The New Jerusalem Pilgrims’ Game™.
The game described below is an illustration to the
kind of model/game developed for the pilot project to give a dynamic view of
the process. It may be played either as a pencil and paper board game or as a
multi-user game on the Internet, possibly employing technology such as
available MUD (Multi User Domain/Dialog. See appendix ‘K’). Such
technology can readily accommodate the needs of items c-g in section 5.4 of the
main proposal.
The Game Pieces/Tokens: The game uses play pieces similar to those of chess,
but in a different manner. For instance, the black pieces are regarded as
“Female” and the white pieces as “Male” (or the opposite, if you will).
The Game Boards:
The game can be played by a plurality of players (in groups of 4-12), upon a
system of proprietary game boards, that may serve as tablemats of the “Holy
Round Tables” (HRT). The set includes two novel game boards (or Mandalas,
if you will), one “earthly” and the other “heavenly”. Both carry on their
perimeter “The New Jerusalem Diagram”, and their specific designs in the
center. One board has a map of the Old City of Jerusalem and its immediate
domain; the other board has a Mandala derived from the sacred geometry pattern
inside the Dome of the Rock. (This board may be regarded as the representation
of one of the 12 shrine of the combined Jerusalem Heavenly Temple). The
computer game uses a plurality of these boards, as coordinated hierarchical
(fractal) system, to accommodate multi-user games (target: up to 144,000
players).
Additional boards represent “The Walls of Jerusalem”
and the “Gates of Jerusalem”, and they are related by design to the main
two boards, using some of their motifs. The Walls contain “Gates of
Jerusalem” which may open, and the Gates contain Veils that may
resolve to “Tablets” through appropriate common insight procedures of
the players.
Players’ Goal:
To roam the alleys of the Old City of Jerusalem, seeking allies (‘soul mates”)
with whom to find the hidden inner sanctuary (e.g. the “Queen’s Chamber” and
“King’s Chamber”), and to give records of their revelations and acceptances.
The Pilgrims’ Progress: The players start only with one of the simplest
Chess pieces, the “Pawn”, regarded as a “Pilgrim”. The pilgrim progresses by
gaining points for services rendered to the population of Jerusalem, and to
other players in their adventures, passing gates and searching for the “Lost
Queen’s Abode” (in Hebrew the Shekhinah).
The four “Castles” represent four distinct directions of the pilgrim’s desire and
allegiance. These may be seen as “The Four Corners of the World” and/or “The
Four Camps of the Shekhinah”, or “The Four Mothers of the Tribes of
Israel”. The pilgrim- pawns may band to pull their castle, in one of the
cardinal directions, towards their assumed Holy Place.
Knights:
pilgrim-pawns engage in (a) interactions with self and with other that involve
in receiving trust and (b) acts of service for the city residents. Enough
successful interactions allow the “knighted” player to place a Knight token
upon the matrix of the Game Board. Knights then move on the map towards the 12
“Holy Round Table” (HRT) positions surrounding the Old City board as 12 “tribal
camps”, each with a different emphasis in their group processes.
At a Holy Round Table, 12 knights engage in procedures of contending their
held positions on regional and world issues and building novel mutual
understandings. Like the Knight Templars of old, these knights would aspire to
return to sit on the Rock beneath the Dome in order to offer service for all
humankind.
An assembly that reaches a certain level of
proficiency in these may then choose from among them a Bishop, who may proceed
into the Dome of the Rock (Neo-Templo Domini if you will) model.
96 players – male or female - who reached the top
scores will be admitted to participate in the Knightly Redemption Games being
played at the eight 12-place HRT’s situated at the rotunda of the virtual model
of The Dome of the Rock. There they will engage in intensive interfaith
“multilog”, denoted on the play mat bearing the designs of the New Jerusalem
Diagram and the DoRM (Dome of the Rock Matrix) pattern. The winner at each one,
plus 4 more who received the highest scoreswill proceed to the central, 12-place HRT (Holy Round
Table) located on top of the Holy Rock and under the matrix of the Dome.
Bishops:
When enough Bishops emerge, they may progress to the Heavenly Matrix Board.
Sitting around the round table, the 12 Bishops take their places around the
table, and set to reveal the hidden Queen. Whenever they reach understandings
and higher realizations among them, tokens of the Queen are placed at
corresponding loci of the Sanctuary and of the King on the Tablets inside “The
Ark”.
The Sanctuary
(or Queen’s Chambers): There are 160 leaf-like positions upon the Heavenly Dome
Matrix. The 160 positions are made of 32 three-part “figures” and the 32
passages with 2 chambers between them. In their midst there is narrow ring
decorated by fine arabesques, and inside it a broad ring with a 16-fold tight.
It merges into a more lighted central core, which we term “The King’s
Chamber From there, there may even appear – make the 2nd Coming
– any of “the 12 Ascended Masters of the Heavenly Jerusalem” (see Moscona’s
“Second Coming” - such as Moses, Jesus, Zoroaster, Buddha, Mohamad and some
other optional messiahs) to consult them further.
“The Ark” (or “King’s Chamber”): At the core of
the lighted center of the Dome, there is a small white circle around a black
dot. This may represent the contraction that allows a new spark of the Infinite
Light to penetrate the Heavenly Dome Matrix. The matrix defines 32 “Paths of
Wisdom”, which are traversed when two players interact in a strict manner until
they develop common conception, understandings and realizations. The center
point is reached only when the understandings of all the participating Bishops
align to mark a single point. They mark their understandings/common
proclamations upon the “Tablets”. Copies of these Tablets may then also
be placed upon The Walls of Jerusalem, to provide New Jerusalem Gates
for the further pilgrims.
© The New Jerusalem Pilgrims’ Game™ name and all its formats and procedures are property of High-Or Ltd.
Other
“Redemptive Computer Games” Proposals